Books & Edited Volumes


Subrahmanyam, K. & Greenfield, P. (In Press).  Designing serious games for children

    and adolescents: What developmental psychology can teach us.  In U. Ritterfield, M.

    Cody, P. Vorderer (Eds.).  Serious games: Mechanisms and effects.  Routledge,

    Taylor, and Francis.


Subrahmanyam, K. (In Press). Technology and learning - Issues: Technology and

    physical and social health.  International Encyclopedia of Education


Subrahmanyam, K. (2009).  Computers as learning tools.  In Richards A. Shweder,

    Thomas R. Bidell, Anne C. Dailey, Suzanne D. Dixon, Peggy J. Miller, and John

    Modell, (Eds.) The child: An Encyclopedic companion, p. 189-190.  Chicago: University

    of Chicago Press. 


Subrahmanyam, K. (2009).  Computers games.  In Richard A. Shweder, Thomas R.

    Bidell, Anne C. Dailey, Suzanne D. Dixon, Peggy J. Miller, and John Modell, (Eds.).

    The child: An encyclopedic companion, p. 190-191.  Chicago: University of Chicago

    Press. 


Subrahmanyam, K. & Smahel, D. Virtual Youth: Connecting Developmental Tasks to

    Online Behavior.  Book under contract with Springer Publishing.


Subrahmanyam, K. & Greenfield, P. (2008).  Media symbol systems and cognitive

    processes.  To appear in S. Calvert & B. Wilson (Eds.), The Blackwell Handbook of

    Children, Media, and Development.  England, UK: Blackwell Publishing. 


Subrahmanyam, K. Greenfield, P. M. (Eds.) (2008).  Social networking on the Internet:

    Developmental implications.  Special issue of Journal of Applied Developmental

    Psychology, 29. 


Subrahmanyam, K. & Greenfield, P. (2008).  Guest Editors.  Special Issue on Social

    Networking Sites.  Journal of Applied Developmental Psychology, 29. 

Subrahmanyam, K. & Smahel, D. Virtual Youth: Connecting Developmental Tasks to

    Online Behavior.  Book under contract with Springer Publishing.


Subrahmanyam, K. (2007).  How children respond to the screen. Invited book review for

    British Journal of Developmental Psychology. 


Subrahmanyam, K. (2006). Multitasking.  Encyclopedia of Children, Adolescents, & the

    Media.  Los Angeles: Sage. 


Subrahmanyam, K. & Greenfield, P. (2006).  Peer-to-peer file sharing.  Encyclopedia of

    children, adolescents, & the media.  Los Angeles: Sage. 


Subrahmanyam, K. & Greenfield, P. (2006). Language, Internet impact.  Encyclopedia of

    children, adolescents, & the media.  Los Angeles: Sage. 


Subrahmanyam, K. & Greenfield, P. (2006).  Computer use, cognitive skills.

    Encyclopedia of children, adolescents, & the media.  Los Angeles: Sage. 


Greenfield, P. M., Gross, E. F., Subrahmanyam, K., Suzuki, L., & Tynes, B. (2006).                 

    Teens on the Internet: Interpersonal connection, identity and information.  In R. Kraut,

    M, Brynin, & S. Kiesler (Eds.), Computers, phones, and the Internet: Domesticating

    information technology (pp. 185-200).  Oxford University Press. (All authors contributed

    equally and names are arranged in alphabetical order).


Yan, Z. & Greenfield, P. M. (Eds.) (2006), Children, adolescents, and the Internet: A new

    field of inquiry in developmental psychology.  Special section of developmental

    Psychology, 42. 


Maynard, A. E., Subrahmanyam, K., Greenfield, P. M. (2005).  Technology and the

    Development of intelligence: From the loom to the computer.  In R. J. Sternberg and D.

    Preiss (Eds.), Intelligence and Technology: The impact of tools on the nature and

    development of human abilities (pp.29-53).  Mahwah, NJ: Lawrence Erlbaum

    Associates. 


Greenfield, P. M. & Calvert, S. L. (Eds.) (2004).  Electronic technology and human

    development:  A tribute to Rodney R. Cocking.  Journal of Applied Developmental

    Psychology, 25. 


Subrahmanyam, K. (2003).  Youth and Media: Opportunities for development or lurking

    dangers?  Invited book review of children, adolescents, and the media.  Journal of

    Applied Developmental Psychology, 24, 381-387. 


Subrahmanyam, K., Gelman, R. & Lafosse, A. (2003).  Animates and other separably

    moveable objects.  In E. M. Forde & G. W. Humphreys (Eds.), Category-specificity in

    brain and mind (pp. 341-371).  Hove, East Sussex: Psychology Press. 


Subrahmanyam, K., Kraut, R. E., Greenfield, P. & Gross, E. (2001).  New Forms of

    Electronic Media: The impact of interactive games and the Internet on cognition,

    socialization, and behavior.  In D. Singer & J. Singer (Eds.) Handbook of children and 

    the media, pp. 73-99.  Los Angeles, CA: Sage. 


Subrahmanyam, K., & Greenfield, P.M. (1998).  Computer games for girls: What makes

    them play?  In H. Jenkins & J. Cassell (Eds.). From Barbie to Mortal Kombat: Gender

    computer games (pp. 46-71).  Cambridge, MA: MIT press. 


Interacting with video. Ed., Patricia M. Greenfield & Rodney R. Cocking.  Norwood, N.J.: 

    Ablex Pub. Corp., 1996


Greenfield, P. M. & Cocking, R. R. (Eds.) (1994).  Effects of interactive entertainment

    technologies on development.  Special issue of Journal of Applied Developmental

    Psychology, 15. 


Mind and Media: The effects of television, video games, and computers by Patricia M.

    Greenfield.  Cambridge, Mass.: Harvard University Press, 1984.

    Click here to access the online chapters


        Spanish translation: El nino y los medios de comunicacion.  Madria: Ediciones

        Morata, 1985.

        Click here to access the online chapters


        Italian translation: Mente y media: Gli effeti della televisione dei computer e dei

        video-giochi sui bambini.  Rome: Armando Editore, 1985.

        Click here to access the online chapters


        Japanese translation: Mind and Media: The effects of television, computers and        

        video games.  Tokyo: Saiensu-sha, 1986

        Click here to access the online chapters


        Dutch translation: Beeldbuis kinderen: Over de effecten van televisie, computers        

        en computerspellen.  Nijkerk: Uitgeverij Into, 1986.


        German translation: Kinder und neue medien: Die wirkungen van fernsehen,

        videospielen und computern.  Munchen: Psychologie Verlags Union, 1987. 

        Click here to access the online chapters


        Chinese translation: Mind and media.  Taipei: Hsin Yi Foundation, 1990.

        Click here to access the online chapters


        Portugese translation: Summus Editorial, Ltde., 1988. 


        Greek translation published by Koutsoumos publishers.


        French translation published by Presse Universitaire, Fribourg, Switzerland.

        Click here to access the online chapters


Learning to love video games.  Adaptation of Chapter 7 published in Parents, February,

    1984, 72-77. 


Using television to overcome educational disadvantage: Chapter 5.  Reprinted in J. P.

     Murray and G. Salomon (Eds.), The future of children’s television.  Boys Town, NE:

     Boys Town, 1984.