Greenfield, P. M., Subrahmanyam, K., & Eccles, J. (Eds.) (2012). Interactive technologies and human development. A collection of papers in Developmental Psychology.

Subrahmanyam, K. & Greenfield, P. M. (Eds.) (2008). Special issue of Journal of Applied Developmental Psychology on Developmental implications of social networking sites, 19(6).

Yan, Z. & Greenfield, P. M. (Eds.) (2006), Children, adolescents, and the Internet: A new field of inquiry in developmental psychology. Special section of Developmental Psychology, 42 (3).

Greenfield, P.M. & Calvert, S. L. (Eds.) (2004).  Electronic technology and human development:  A tribute to Rodney R. Cocking.  Journal of Applied Developmental Psychology, 25 (6).

Greenfield, P. M. & Cocking, R. R. (Eds.) (1996).  Interacting with video.  Norwood, NJ:

Ablex (expanded version of Greenfield & Cocking, 1994).

Greenfield, P. M.  & Cocking, R. R. (Eds.) (1994). Effects of interactive entertainment technologies on development.  Special issue of Journal of Applied Developmental Psychology, 15 (1).

Greenfield, P. M. (1984).  Mind and media: The effects of television, video games, and computers.  Cambridge, MA: Harvard University Press.

        Click here to access the online chapters

        Spanish translation: El nino y los medios de comunicacion.  Madria: Ediciones

        Morata, 1985.

        Click here to access the online chapters

        Italian translation: Mente y media: Gli effeti della televisione dei computer e dei

        video-giochi sui bambini.  Rome: Armando Editore, 1985.

        Click here to access the online chapters

        Japanese translation: Mind and Media: The effects of television, computers and        

        video games.  Tokyo: Saiensu-sha, 1986

        Click here to access the online chapters

        Dutch translation: Beeldbuis kinderen: Over de effecten van televisie, computers        

        en computerspellen.  Nijkerk: Uitgeverij Into, 1986.

        German translation: Kinder und neue medien: Die wirkungen van fernsehen,

        videospielen und computern.  Munchen: Psychologie Verlags Union, 1987. 

        Click here to access the online chapters

        Chinese translation: Mind and media.  Taipei: Hsin Yi Foundation, 1990.

        Click here to access the online chapters

        Portugese translation: Summus Editorial, Ltde., 1988. 

        Greek translation published by Koutsoumos publishers.

        French translation published by Presse Universitaire, Fribourg, Switzerland.

        Click here to access the French online chapters

Articles in journals and other periodicals

Uhls, Y. T., Michikyan, M., Morris, J., Garcia, D., Small, G.W., Zgourou, E., & Greenfield, P.M. (2014). Five days at outdoor education camp without screens improves preteen skills with nonverbal emotion cues. Computers in Human Behavior, 39, 387-392.


         Article featured several times by New York Times and NPR. Also featured by Wall Street        

         Journal, Newsweek, Time Magazine, Los Angeles Times, etc.

Uhls, Y. T., Zgourou, E., & Greenfield, P. M. (2014). 21st century media, fame, and other future aspirations: A national survey of 9-15 year olds. Cyberpsychology: Journal of Psychosocial Research on Cyberspace. 8(4), article 5.

Subrahmanyam, K., Michikyan, M., Clemmons, C., Carrillo, R., Uhls, Y.T., & Greenfield, P.M. 

         (2014).  Learning from Paper, Learning from Screens: Impact of Screen Reading and

         Multitasking Conditions on Reading and Writing Among College Students. International

         Journal of Cyber Behavior, Psychology of Learning, 3(4), 1-27. 

Sherman, L.E., Michikyan & Greenfield, P.M. (2013).  The effects of text, audio, video and in-

         person communication on bonding between friends  Cyberpsychology: Journal lof   

         Psychology Research on Cyberspace.  7(2), Article 3 DOI: 10.5817/CP2013-2-3

Sherman, L.E., & Greenfield, P.M. (2012).  Forging friendship, soliciting support: A mixed

         method examination of message boards for pregnant teens and teen mothers.  Computers  

         in Human Behavior.

Manago, A., Taylor, T., Greenfield, P. (2012).  Me and my 400 friends:  The anatomy of

         college students’ Facebook Networks, their communication patterns, and well-being

Uhls, Y.T., & Greenfield, P.M. (2012).  The value of fame: Preadolescent perceptions of

         popular media and their relationship to future aspirations.  Developmental Psychology. 

Uhls, Y.T., & Greenfield, P.M. (2011).  The rise of fame: An historical content analysis. 

         Cy berpsychology. 

Salimkhan, G., Manago, A.,  & Greenfield, P. (2010).  The construction of the virtual self on    

         MySpace.  Cyberpsychology, 4(1), Article 1.

Greenfield, P. M. (2009).  Technology and informal informal education:  What is taught, what is   

         learned.  Science, 323, 69-71.

Manago, A. M., Graham, M. B., Greenfield, P. M., & Salimkhan, G. (2008). Self--presentation

         and gender on MySpace.  Journal of Applied Developmental Psychology, 29, 417-419. 

Greenfield, P. M. (2008). Living online: Implications for development and developmental

         methodology.  ISSBD Newsletter, No. 2, Serial No. 54, 1-4. 

Subrahmanyam, K. & Greenfield, P. (2008).  Online communication and adolescent

         relationships. Future of Children, 18, 119-146. 

Yan, Z., & Greenfield, P. M. (2006).  Children, adolescents, and the Internet:  A new field of

         inquiry in developmental psychology, Developmental Psychology, 42, 391-394. 

Subrahmanyam, K., Smahel, D., & Greenfield, P. M. (2006).  Connecting developmental

         processes to the Identity presentation and sexual exploration in online teen chatrooms.

         Developmental Psychology 395-406.

Greenfield, P. M. (2004).  Developmental considerations for determining appropriate Internet use

         guidelines children and adolescents.  Journal of Applied Developmental Psychology, 25,


Greenfield, P. M. (2004). Inadvertent exposure to pornography on the Internet:  Implications of

         peer-to-peer file sharing networks for child development and families.  Journal of Applied

         Developmental Psychology, 25, 741-750.

Tynes, B., Reynolds, L., & Greenfield, P. M. (2004).  Adolescence, race and ethnicity on the

         Internet: A comparison of discourse in monitored vs. unmonitored chat rooms.  Journal of

         Applied Developmental Psychology, 25, 685-698. 

Subrahmanyam, K., Greenfield, P. M., & Tynes, B. (2004).  Constructing sexuality and identity in

         an Internet teen chat room.  Journal of Applied Developmental Psychology, 25, 651-666.

Greenfield, P. M. & Calvert, S. L. (Eds.). (2004).  Electronic media and human development: The

         legacy of Rodney R. Cocking.  Journal of Applied Developmental Psychology, 25, 627-631.

Greenfield, P. M. & Subrahmanyam, K. (2003).  Online discourse in a teen chat room: New

         codes and new modes of coherence in a visual medium.  Journal of Applied   

         Developmental Psychology, 24(6), 713-738. 

Subrahmanyam, K., Greenfield, P., Kraut, R., & Gross, E. (2001).  THe impact of computer use

         on children’s and adolescents’ development.  Journal of Applied Developmental    

         Psychology,  22, 7-30.  Reprinted (with small revision) in S. L. Calvert, Jordan, A. B., &  

         Cocking, R. R.   

         (2002).  Children in the digital age (pp.3-33).  Westport, CT: Praeger.

Subrahmanyam, K., Kraut, R. E., Greenfield, P. M., Gross, E. F. (2000).  The impact of home

         computer use on children’s activities and development.  The future of Children, 10,  


Greenfield, P. M. & Juvonen, J. (1999).  A developmental look at Columbine APA Monitor, July/


Greenfield, P. M. (1994) Les Jeux vidéo comme instruments de socialisation cognitive

         “Reseaux, n° 67, CNET/CNRS.

Greenfield, P. M., deWinstanley, P., Kilpatrick, H, & Kaye, D. (1994).  Action video games and

         informal education: Effects on strategies for dividing visual attention. Journal of Applied

         Developmental Psychology, 15, 105-123.

Greenfield, P. M., Brannon, C., & Lohr, D. (1994).  Two-dimensional representation of movement

         through three-dimensional space: The role of video game expertise.  Journal of Applied

         Developmental Psychology, 15, 87-103.

Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B., & Perucchini, P. (1994).

         Cognitive socialization by computer games in two cultures: Inductive discovery or mastery  

         of an iconic code?  Journal of Applied Developmental Psychology, 15, 59-85.

Subrahmanyam, K. & Greenfield, P. M. (1994).  Effect of video game practice on spatial skills in

         girls and boys.   Journal of Applied Developmental Psychology, 15, 13-32. 

Greenfield, P. M., & Cocking, R. R. (1994).  Effects of interactive entertainment technologies on

         development.  Journal of Applied Developmental Psychology, 15, 1-2.

Greenfield, P. M. & Kibbey, P. (1993). Picture imperfect.  New York Times, April 1, p. A15.

Sensales, G. & Greenfield, P.M. (1991).  Computer, scienza e tecnologia: Un confronto trans-

         culturale fra gli atteggianmenti di studenti italiani e statunitensi.  Giornale Italiano Di

         Psychologia, 18(1), 45-57.   Published in English as: Attitudes toward computers, science,

         and technology:  A cross-cultural comparison between students of Rome and Los Angeles. 

         Journal of Cross-Cultural Psychology, 229-242, 1995.

Camaioni, L., Erocolani, A. P., Perucchini, P., & Greenfield, P.M. (1990). Video giochi e abilita

         cognitive: L’ipotesi del transfer.  (Video games and cognitive ability: The hypothesis of

         transfer.) Giornale Italiano Di Psicologia, 17(2), 331-348. 

Greenfield, P.M., Yut, E., Chung, M., Land, D., Kreider, H., Pantoja, M., & Horsley, K. (1990). 

         The program length commercial:  A study of the effects of television/toy tie-ins on 

         imaginative play.  Psychology & Marketing, 7(4), 237-255.

         Reprinted in G. L. Berry & J. K. Asamen (Eds.), Children and television: Images in a

         changing sociocultural world (pp. 53-72).  Los Angeles: Sage, 1993. 

Greenfield, P. M. (1990).  Video screens: Are they changing how children learn?  Harvard

         Education Letter, pp. 1-4. 

Greenfield, P. M. (1989).  I videogiochi come strumenti della socializzazione cognitiva.  (Video

         games as tools of cognitive socialization.)  Psicologia Italiana, 10(1), 38-48.  Translated

         into French and published in Reseaux, no. 67, 1994, Les jeux video comme instruments de

         socialization cognitive. 

Greenfield, P. M. (1989).  I video-game favoriscono lo sviluppo dell’ intelligenze?  (Do video

         games promote the development of intelligence?), Golem, 2, 15-18. 

Greenfield, P. M. & Beagles-Roos, J. (1988).  Radio vs. television: Their cognitive impact on

         different socio-economic groups.  Journal of communication, 38, 71-92.  

Greenfield, P. M., Bruzzone, L. Koyamatsu, K., Satuloff, W., Nixon, K., Brodie, M., & Kingsdale,

         D.  (1987).  What is rock music doing to the minds of our youth?  A first experimental look  

         at the effects of rock music lyrics and music videos.  Journal of Early Adolescence, 7,    


Greenfield, P. M., Farrar, D., & Beagles-Roos, J. (1986).  Is the medium the message?  An

         experimental comparison of the effects of radio and television on imagination.  Journal of

         Applied Developmental Psychology, 7, 201-218.

Greenfield, P. M. (1985, fall).  Multimedia education: Why print isn’t always best.  American

         Educator, 9, 18, 20-21, 36, 38.

         Reprinted in S. J. Katz (Ed.) & P. Vesin (Eds.).  Children and the media (pp. 77-84).  Los

         Angeles: Children’s Institute International, 1986. 

Greenfield, P. M. (1983). Cognitive impact of the media: Implications for a pluralistic society.

         Imagination, Cognition, and Personality, 3, 3-16.


Manago, A.M., Guan, S. A., Greenfield, P.M. (in press) Media in childhood across cultures.  In

         L. Jensen (Ed.).  The oxford handbook of human development and culture: An

         interdisciplinary perspective. 

Uhls, Y.T., Espinoza, G., Greenfield, P.M., Subrahmanyam, K., & Smahel, D. (2011). Internet

         and other interactive media. In B.A. Brown & M. Prinstein (Eds.), Encyclopedia of    

         Adolescence.  Oxford, UK: Elsevier. 

Subrahmanyam, K. & Greenfield, P. (2008).  Media symbol systems and cognitive processes.  In

         S. L. Calvert & B. J. WIlson (Eds.). Blackwell handbook of child development and the  

         media. Boston: Blackwell. 

Steen, F. F., Davies, M. S., Tynes, B., & Greenfield, P. M. (2006).  Digital dystopia: Player

         control and strategic innovation in The Sims Online.  In R. Schroeder & A. S. Axelsson    

         (Eds.). Avatars at work and play (pp. 247-273).  Springer. 

Greenfield, P. M., Gross, E. F., Subrahmanyam, K., Suzuki, L. K., & Tynes, B. (2006). Teens on

         the internet: Interpersonal connection, identity, and information  In R. Kraut, M. Brynin, & S.

         Kiesler (Eds.), New Information Technologies at Home:  The Domestic Impact of

         Computing and Telecommunications (pp. 185-200).  Oxford University Press. 

Steen, F. F., Greenfield, P. M., Davies, M. S., & Tynes, B. (2006). What went wrong with the  

         Sims Online: Cultural learning and barriers to identification in a Massive Multiplayer On-

         Line Role-Playing Game (MMOLRPG). In P. Vorderer & J. Bryant (Eds.), Playing computer

         games - Motives, responses and consequences (pp.307-323).  Mahwah, NJ: Erlbaum. 

Maynard, A. E., Subrahmanyam, K., & Greenfield, P. M. (2005).  Technology and the

         development of intelligence.  In R. J. Sternberg & D. Preiss (Eds.).  Intelligence and

         technology: The impact of tools on the nature and development of human abilities (pp.

         54-97).  Mahwah, NJ: Erlbaum. 

Subrahmanyam, K., Kraut, R., Greenfield, P. & Gross, E. (2001).  New forms of electronic 

         media.  The impact of interactive games and the Internet on cognition, socialization, and 

         behavior.  In Singer, D. G., & Singer, J. L. (Eds.).  Handbook of Children’s Media.  (pp. 

         73-99).  Thousand Oaks, CA: Sage Publications, Inc.

Subrahmanyam, K. & Greenfield, P. M. (1999).  Computer games for girls: What makes them

         play?  In J. Cassell & H. Jenkins (Eds.), Barbie to Mortal Kombat: Gender and computer

         games (pp. 46-71). Cambridge, MA: MIT Press.

Greenfield, P. M. (1998).  The cultural evolution of IQ. In U. Neisser (Ed.).  The rising curve: 

         Long-term gains in IQ and related measures. (pp. 81-123).  Washington, DC: American

         Psychological Association.  Reprinted in a German journal, Leisure Spectrum, 2000. 

Ward, L. M. & Greenfield, P. M. (1998).  Designing experiments on television and social

         behavior: Developmental perspectives.  In G. L. Berry & J. K. Asamen (Eds.) Research  

         paradigms in the study of television and social behavior.  (pp. 67-108).  Newbury Park, CA:  

         Sage Publications. 

Cocking, R.R. & Greenfield, P. M. (1996). Effects of interactive entertainment technologies on

         children’s development.  In P. M. Greenfield & R. R. Cocking (Eds.). Interacting with video  

         (pp. 3-8).  Norwood, NJ: Ablex.

Greenfield, P. M. (1993).  Representational competence in shared symbol systems: Electronic

         media from radio to video games.  In R. R. Cocking & K. A. Renninger (Eds.).  The

         development and meaning of psychological distance (pp. 161-183).  Hillsdale, NJ:

         Lawrence Erlbaum. 

Greenfield, P. (1988).  Media et education informelle (written by the author in French).  In D. de

         Saivre & R. Bureau (Eds.), Apprentissage et cultures: Les manieres d’ apprendre

         (Colloque de Cerisy, pp. 177-196).  Paris: Karthala.

Greenfield, P. M. (1987).  Electronic technologies, education and cognitive development.  In D. 

         E. Berger, K. Pezdek, & W. P. Banks (Eds.), Applications of cognitive psychology (pp.

         17-32).  Hillside, NJ: Erlbaum. 

         Reprinted in Rassegna di Psicologia, 1987, 2(3), 69-92.

         Also reprinted in E. de Grada & C. Pontecorvo (Eds.), Computer e processi socio-cognitivi

         (pp. 69-91).  Rome: Bulzoni Editore, 1987. 

Greenfield, P. M. (1983). Video games and cognitive skills.  In Video games and human

         development: Research agenda for the 80’s (pp. 19-24).  Cambridge, MA: Monroe C.   

         Gutman Library, Graduate School of Education. 

Book Reviews

Greenfield, P. M. (1992). On “The cognitive consequences of literacy” by Sylvia Scribner.  The

         Quarterly Newsletter of the Laboratory of Comparative Human Cognition, 14, 118-120. 

Greenfield, P. M. (1990).  Review of Children and computers, edited by E. L. Klein.  New ideas

         in Psychology, 8(2), 251-253. 

Greenfield, P. M. (1983).  Review of The psychology of literacy by S. Scribner and M. Cole.

         Harvard Educational Review, 53, 216-220. 

         Reprinted in M. Minami & B. P. Kennedy (Eds.), Language Issues in Literacy and Bilingual/

         Multicultural Education.  Cambridge, MA: Harvard Educational Review, 1991, 333-338. 

Edited Volumes

Greenfield, P., Subrahmanyam, K., Eccles, J. (2014).  Developmental Psychology on Interactive

         Technologies and Human Development.