Books and Special Issues:
Subrahmanyam, K., & Smahel, D. (2011). Digital youth: The role of media in development. New York: Springer.
Listed below are titles of Publications in Journals:
Subrahmanyam, K. (2002). The Impact of Interactive Technology on Children’s & Adolescents’ Cognitive and Social Skills. ERIC Clearinghouse on Teaching and Teacher Education (ERIC Document Reproduction Service No. ED 465 931).
Also reprinted in Sandra L. Calvert, Amy B. Jordan, and Rodney R. Cocking, (Eds). Children in the digital age: Influences of electronic media on development. (pp.3-33), Westport, CT, US: Praeger Publishers/Greenwood Publishing Group, 2002.
Subrahmanyam, K. & Greenfield, P. M. (1994). Effect of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology 15, 13-32.
Also reprinted In P. M. Greenfield and R. Cocking (Eds.), Interacting with video. Norwood, NJ: Ablex.
Book Reviews, Book Chapters, & Handbooks:
Subrahmanyam, K. & Greenfield, P. (In Press). Designing serious games for children and adolescents: What developmental psychology can teach us. In U. Ritterfield, M. Cody, P. Vorderer (Eds.). Serious games: Mechanisms and effects. Routledge, Taylor, and Francis.
Subrahmanyam, K. (In Press). Technology and learning – Issues: Technology and physical and social health. International Encyclopedia of Education
Subrahmanyam, K. (2009). Computers as learning tools. In Richards A. Shweder, Thomas R. Bidell, Anne C. Dailey, Suzanne D. Dixon, Peggy J. Miller, and John Modell, (Eds.) The child: An Encyclopedic companion, p. 189-190. Chicago: University of Chicago Press.
Bidell, Anne C. Dailey, Suzanne D. Dixon, Peggy J. Miller, and John Modell, (Eds.). The child: An encyclopedic companion, p. 190-191. Chicago: University of Chicago Press.
Subrahmanyam, K. (2007). How children respond to the screen. Invited book review for British Journal of Developmental Psychology.
Subrahmanyam, K. (2006). Multitasking. Encyclopedia of Children, Adolescents, & the Media. Los Angeles: Sage.
Subrahmanyam, K. & Greenfield, P. (2006). Peer-to-peer file sharing. Encyclopedia of children, adolescents, & the media. Los Angeles: Sage.
Subrahmanyam, K. & Greenfield, P. (2006). Language, Internet impact. Encyclopedia of children, adolescents, & the media. Los Angeles: Sage.
Subrahmanyam, K. & Greenfield, P. (2006). Computer use, cognitive skills. Encyclopedia of children, adolescents, & the media. Los Angeles: Sage.
Greenfield, P. M., Gross, E. F., Subrahmanyam, K., Suzuki, L., & Tynes, B. (2006). Teens on the Internet: Interpersonal connection, identity and information. In R. Kraut, M, Brynin, & S. Kiesler (Eds.), Computers, phones, and the Internet: Domesticating information technology (pp. 185-200). Oxford University Press. (All authors contributed equally and names are arranged in alphabetical order).
Maynard, A. E., Subrahmanyam, K., Greenfield, P. M. (2005). Technology and the Development of intelligence: From the loom to the computer. In R. J. Sternberg and D. Preiss (Eds.), Intelligence and Technology: The impact of tools on the nature and development of human abilities (pp.29-53). Mahwah, NJ: Lawrence Erlbaum Associates.
Subrahmanyam, K., Gelman, R. & Lafosse, A. (2003). Animates and other separably moveable objects. In E. M. Forde & G. W. Humphreys (Eds.), Category-specificity in brain and mind (pp. 341-371). Hove, East Sussex: Psychology Press.
Subrahmanyam, K., Kraut, R. E., Greenfield, P. & Gross, E. (2001). New Forms of Electronic Media: The impact of interactive games and the Internet on cognition, socialization, and behavior. In D. Singer & J. Singer (Eds.) Handbook of children and the media, pp. 73-99. Los Angeles, CA: Sage.
Subrahmanyam, K., & Greenfield, P.M. (1998). Computer games for girls: What makes them play? In H. Jenkins & J. Cassell (Eds.). From Barbie to Mortal Kombat: Gender computer games (pp. 46-71). Cambridge, MA: MIT press.
Newsletters :
Subrahmanyam, K. (2006). Technology Matters: Your child and the Internet. Duke gifted letter. Your child and the internet. Duke gifted letter, Volume 6, Spring 2006 (issue 3).