Book by Dr. Patricia Greenfield, 1984
30th Anniversary Edition, 2014
Special Issue, edited by Dr. Patricia Greenfield, 1994
Expanded as book edited by Drs. Patricia Greenfield and Rodney Cocking, 1996
Book by Dr. Yalda Uhls, UCLA, Los Angeles, 2015
Greenfield, P. M., Subrahmanyam, K., & Eccles, J. (Eds.) (2012). Interactive technologies and human development. A collection of papers in Developmental Psychology.
Subrahmanyam, K. & Greenfield, P. M. (Eds.) (2008). Special issue of Journal of Applied Developmental Psychology on Developmental implications of social networking sites, 19(6).
Yan, Z. & Greenfield, P. M. (Eds.) (2006), Children, adolescents, and the Internet: A new field of inquiry in developmental psychology. Special section of Developmental Psychology, 42 (3).
Greenfield, P.M. & Calvert, S. L. (Eds.) (2004). Electronic technology and human development: A tribute to Rodney R. Cocking. Journal of Applied Developmental Psychology, 25 (6).
Greenfield, P. M. & Cocking, R. R. (Eds.) (1996). Interacting with video. Norwood, NJ: Ablex (expanded version of Greenfield & Cocking, 1994).
Greenfield, P. M. & Cocking, R. R. (Eds.) (1994). Effects of interactive entertainment technologies on development. Special issue of Journal of Applied Developmental Psychology, 15 (1).
Greenfield, P. M. (1984). Mind and media: The effects of television, video games, and computers. Cambridge, MA: Harvard University Press. [ Online chapters » ]
FOREIGN LANGUAGE EDITIONS:
Spanish: El niño y los medios de comunicacion. Madria: Ediciones Morata, 1985. [ Online chapters » ]
Italian: Mente y media: Gli effeti della televisione dei computer e dei video-giochi sui bambini. Rome: Armando Editore, 1985. [ Online chapters » ]
German: Kinder und neue medien: Die wirkungen van fernsehen, videospielen und computern. Munchen: Psychologie Verlags Union, 1987. [ Online chapters » ]
French: published by Presse Universitaire, Fribourg, Switzerland. [ Online chapters » ]
Japanese: Mind and Media: The effects of television, computers and video games. Tokyo: Saiensu-sha, 1986
Dutch: Beeldbuis kinderen: Over de effecten van televisie, computers en computerspellen. Nijkerk: Uitgeverij Into, 1986.
Chinese: Mind and media. Taipei: Hsin Yi Foundation, 1990.
Portugese: Summus Editorial, Ltde., 1988.
Greek: published by Koutsoumos publishers.
Articles in journals and other periodicals:
Sherman, L.E., Payton, A.A., Hernandez, L.M., Greenfield, P.M. and Dapretto, M. (2016). The Power of the Like in Adolescence: Effects of Peer Influence on Neural and Behavioral Responses to Social Media. Department of Psychology, UCLA; Ahmanson-Lovelace Brain Mapping Center, UCLA; Children’s Digital Media Center @ Los Angeles, UCLA, and California State University, Los Angeles; Interdepartmental Neuroscience Program, UCLA; and Department of Psychiatry and Biobehavioral Sciences, UCLA.
Uhls, Y. T., Michikyan, M., Morris, J., Garcia, D., Small, G.W., Zgourou, E., & Greenfield, P.M. (2014). Five days at outdoor education camp without screens improves preteen skills with nonverbal emotion cues. Computers in Human Behavior, 39, 387-392. Article featured several times by New York Times and NPR. Also featured by Wall Street Journal, Newsweek, Time Magazine, Los Angeles Times, etc.
Subrahmanyam, K., Michikyan, M., Clemmons, C., Carrillo, R., Uhls, Y.T., & Greenfield, P.M. (2014). Learning from Paper, Learning from Screens: Impact of Screen Reading and Multitasking Conditions on Reading and Writing Among College Students. International Journal of Cyber Behavior, Psychology of Learning, 3(4), 1-27.
Greenfield, P. M. (2008). Living online: Implications for development and developmental methodology. ISSBD Newsletter, No. 2, Serial No. 54, 1-4.
Subrahmanyam, K., Greenfield, P., Kraut, R., & Gross, E. (2001). The impact of computer use on children’s and adolescents’ development. Journal of Applied Developmental Psychology, 22, 7-30. Reprinted (with small revision) in S. L. Calvert, Jordan, A. B., & Cocking, R. R. (2002). Children in the digital age (pp.3-33). Westport, CT: Praeger.
Greenfield, P. M. & Juvonen, J. (1999). A developmental look at Columbine APA Monitor, July/August.
Sensales, G. & Greenfield, P.M. (1991). Computer, scienza e tecnologia: Un confronto trans-culturale fra gli atteggianmenti di studenti italiani e statunitensi. Giornale Italiano Di Psychologia, 18(1), 45-57. Published in English as: Attitudes toward computers, science, and technology: A cross-cultural comparison between students of Rome and Los Angeles. Journal of Cross-Cultural Psychology, 229-242, 1995.
Reprinted in G. L. Berry & J. K. Asamen (Eds.), Children and television: Images in a changing sociocultural world (pp. 53-72). Los Angeles: Sage, 1993.
Greenfield, P. M. (1989). I videogiochi come strumenti della socializzazione cognitiva. (Video games as tools of cognitive socialization.) Psicologia Italiana, 10(1), 38-48. Translated into French and published in Reseaux, no. 67, 1994, Les jeux video comme instruments de socialization cognitive.
Greenfield, P. M. (1989). I video-game favoriscono lo sviluppo dell’ intelligenze? (Do video games promote the development of intelligence?), Golem, 2, 15-18.
Manago, A. M., Guan, A. S., & Greenfield, P. M. (2015). New media, social change, and human development from adolescence through the transition to adulthood. In L. A. Jensen (Ed.), The Oxford handbook of human development and culture. Oxford: Oxford University Press.
Uhls, Y.T., Espinoza, G., Greenfield, P.M., Subrahmanyam, K., & Smahel, D. (2011). Internet and other interactive media. In B.A. Brown & M. Prinstein (Eds.), Encyclopedia of Adolescence. Oxford, UK: Elsevier.
Subrahmanyam, K. & Greenfield, P. (2008). Media symbol systems and cognitive processes. In S. L. Calvert & B. J. WIlson (Eds.). Blackwell handbook of child development and the media. Boston: Blackwell.
Steen, F. F., Davies, M. S., Tynes, B., & Greenfield, P. M. (2006). Digital dystopia: Player control and strategic innovation in The Sims Online. In R. Schroeder & A. S. Axelsson (Eds.). Avatars at work and play (pp. 247-273). Springer.
Greenfield, P. M., Gross, E. F., Subrahmanyam, K., Suzuki, L. K., & Tynes, B. (2006). Teens on the internet: Interpersonal connection, identity, and information In R. Kraut, M. Brynin, & S. Kiesler (Eds.), New Information Technologies at Home: The Domestic Impact of Computing and Telecommunications (pp. 185-200). Oxford University Press.
Steen, F. F., Greenfield, P. M., Davies, M. S., & Tynes, B. (2006). What went wrong with the Sims Online: Cultural learning and barriers to identification in a Massive Multiplayer On-Line Role-Playing Game (MMOLRPG). In P. Vorderer & J. Bryant (Eds.), Playing computer games – Motives, responses and consequences (pp.307-323). Mahwah, NJ: Erlbaum.
Maynard, A. E., Subrahmanyam, K., & Greenfield, P. M. (2005). Technology and the development of intelligence. In R. J. Sternberg & D. Preiss (Eds.). Intelligence and technology: The impact of tools on the nature and development of human abilities (pp. 54-97). Mahwah, NJ: Erlbaum.
Subrahmanyam, K., Kraut, R., Greenfield, P. & Gross, E. (2001). New forms of electronic media. The impact of interactive games and the Internet on cognition, socialization, and behavior. In Singer, D. G., & Singer, J. L. (Eds.). Handbook of Children’s Media. (pp. 73-99). Thousand Oaks, CA: Sage Publications, Inc.
Greenfield, P. M. (1998). The cultural evolution of IQ. In U. Neisser (Ed.). The rising curve: Long-term gains in IQ and related measures. (pp. 81-123). Washington, DC: American Psychological Association. Reprinted in a German journal, Leisure Spectrum, 2000.
Ward, L. M. & Greenfield, P. M. (1998). Designing experiments on television and social behavior: Developmental perspectives. In G. L. Berry & J. K. Asamen (Eds.) Research paradigms in the study of television and social behavior. (pp. 67-108). Newbury Park, CA: Sage Publications.
Greenfield, P. M. (1993). Representational competence in shared symbol systems: Electronic media from radio to video games. In R. R. Cocking & K. A. Renninger (Eds.). The development and meaning of psychological distance (pp. 161-183). Hillsdale, NJ: Lawrence Erlbaum.
Greenfield, P. (1988). Media et education informelle (written by the author in French). In D. de Saivre & R. Bureau (Eds.), Apprentissage et cultures: Les manieres d’ apprendre (Colloque de Cerisy, pp. 177-196). Paris: Karthala.
Greenfield, P. M. (1987). Electronic technologies, education and cognitive development. In D.E. Berger, K. Pezdek, & W. P. Banks (Eds.), Applications of cognitive psychology (pp. 17-32). Hillside, NJ: Erlbaum. Reprinted in Rassegna di Psicologia, 1987, 2(3), 69-92. Also reprinted in E. de Grada & C. Pontecorvo (Eds.), Computer e processi socio-cognitivi (pp. 69-91). Rome: Bulzoni Editore, 1987.
Greenfield, P. M. (1983). Video games and cognitive skills. In Video games and human development: Research agenda for the 80’s (pp. 19-24). Cambridge, MA: Monroe C. Gutman Library, Graduate School of Education.
Greenfield, P. M. (1992). On “The cognitive consequences of literacy” by Sylvia Scribner. The Quarterly Newsletter of the Laboratory of Comparative Human Cognition, 14, 118-120.
Greenfield, P. M. (1990). Review of Children and computers, edited by E. L. Klein. New ideas in Psychology, 8(2), 251-253.
Greenfield, P. M. (1983). Review of The psychology of literacy by S. Scribner and M. Cole. Harvard Educational Review, 53, 216-220. Reprinted in M. Minami & B. P. Kennedy (Eds.), Language Issues in Literacy and Bilingual/Multicultural Education. Cambridge, MA: Harvard Educational Review, 1991, 333-338.